American McGee's Grimm is a 23-part episodic video
game series based upon Grimm's Fairy Tales, designed by American McGee,
developed by Spicy Horse and distributed online initially by GameTap starting
July 31, 2008. Grimm was originally thought to resemble the warped fairy tale
style of American McGee's Alice, but the art style appears to be much more
child-friendly and simplistic. Grimm is written and executive-produced by the
same person as American McGee's Alice, R. J. Berg. The original announcement
was made in the June 2007 issue of PC Gamer.
Spicy Horse Games is using Unreal Engine 3 technology
for American McGee's Grimm.
There are 23 weekly episodes, divided into three seasons of eight or seven
episodes each. Each episode offers approximately a half an hour of gameplay,
although different playing styles (either for "complete conversion"
or "speed-runs") make for different times. The game has been referred
to as "highly accessible" and American McGee has commented that the
game experience shares a similarity with Katamari Damacy.
A five-issue comic book mini-series based on the game
began in April 2009. Published by IDW Publishing, the book was written by
Dwight L. MacPherson with art by Grant Bond (cartoonist).
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